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CyberArena: Revolutionizing the Gaming Industry with AR/VR and Crypto Economics

June 13, 2024
Altcoins
5 min

Emerging from the robust ecosystem of Imperium Multimedia, CyberArena AR/VR is poised to revolutionize the gaming industry by merging AR/VR technologies with the ingenuity of crypto economics. With a player base of over 30 million and an expansive reach to 2+ billion gamers globally, CyberArena offers an unparalleled opportunity for players to monetize their skills beyond traditional streaming. Unlike typical web3 studios, CyberArena seamlessly integrates Imperium’s dedicated web2 gamers into the web3 world, enriching their gaming journey with immersive experiences and value-staked skill games. Step into CyberArena, where gaming meets new economic horizons—prepare to be captivated, engaged, and rewarded.

What is CyberArena AR/VR?

CyberArena AR/VR is a groundbreaking project that integrates augmented reality (AR) and virtual reality (VR) features with crypto economics. It provides over 30 million gamers in Imperium's ecosystem and 2+ billion gamers worldwide with a unique opportunity to monetize their skills beyond streaming. By transcending the limitations of web2 gaming, CyberArena opens up new possibilities for immersive experiences and value-staked skill games. It's a revolution in the gaming industry.

Unique Selling Points of CyberArena

While other web3 studios target solely web3 audiences, CyberArena is an offering first to Imperium’s existing web2 gamer base. The game quality of CyberArena's portfolio is much more advanced, with an economy oriented towards skill. High-quality products with stunning visuals, addictive gameplay, and multiplayer rivalry ensure that players earn from their skills, not from the depth of their pockets.

History of CyberArena

CyberArena is the web3 implementation of Imperium Multimedia, an award-winning studio with over a dozen games, 30+ million players, and development experience from legendary games like Mad Max and Battlefield. This is the first true tokenized studio, with web2 players being seamlessly ported to web3 opportunities. The studio is leading the way in giving players both an opportunity to own the digital value their time creates and the ability to have a stake in the growth of games (and studio) they actively play.

Future Prospects

CyberArena is focused 100% on expanding its reach and enhancing its offerings. The project aims to continually innovate and provide gamers with new and exciting ways to engage with the platform.

The CyberArena Crypto Token (CAT)

Purpose and Utility

The CyberArena crypto token, known as CAT, serves as the primary token of the CyberArena ecosystem. The token economy includes staking, locks, liquidity incentives, buybacks, and burns. The token is used in a play-to-earn fighting NFT game that utilizes the Dogechain blockchain with its NFTs and cryptocurrency. The game is driven by a competitive stake-to-earn tournament system and skill-based combat, allowing players to earn from multiple game modes and monetize their rewards.

Key Utilities of CAT Token

  1. In-game Currency: CAT is used for purchasing tournament tickets, NFTs, and boosters, as well as for staking, which unlocks certain NFTs and provides voting power for game design decisions.
  2. Staking and Rewards: Staking CAT tokens provides holders with voting power for game design decisions, and stakers can earn up to 50% of market-bought tokens as rewards. LP staking weighs 50% higher rewards. Staking tokens and LP tokens also unlock certain NFTs, such as Rare Arenas.
  3. Buy-backs and Burns: A portion of play and protocol income is used for buy-backs, where up to 25% of tokens can be burned. This helps maintain the token's value and reduces inflation.
  4. Game Economy: The token economy includes staking, locks, liquidity incentives, buybacks, and burns, which contribute to the game's economy and provide value to users.
  5. Social Squad Mechanic: The token is used in the social squad mechanic, where up to four players can fight in different modes and challenges to earn higher rewards.
  6. Marketplace: CAT is used in the marketplace for buying and selling NFTs and boosters, which enhance the CyberArena game experience.
  7. Crypto Celebrity Combat: The token is used in a custom mini-game featuring famous and infamous crypto personalities.

Tokenomics and Distribution Model

The CyberArena (CAT) token has a total supply of 5,000,000,000 tokens. The token distribution model for CyberArena is as follows:

  • Private: 2.5% (125,000,000 CAT)
  • KOL Round: 3% (150,000,000 CAT)
  • Public: 22% (1,100,000,000 CAT)
  • Staking, Liquidity, MM, & Incentives: 20% (1,000,000,000 CAT)
  • Ecosystem: 20% (1,000,000,000 CAT)
  • Reserve: 7.5% (375,000,000 CAT)
  • Team: 10% (500,000,000 CAT)
  • Advisors: 5% (250,000,000 CAT)
  • Growth: 10% (500,000,000 CAT)

Vesting Periods and Lock-ups

The token vesting and lock-up schedules for CyberArena are as follows:

  • Private: 16% TGE (Token Generation Event), 3-month cliff, then linear vesting for 21 months
  • KOL Round: 25% TGE, 3-month cliff, then linear vesting for 12 months
  • Public: 22% of the total supply, with 11.7% already unlocked and 10.3% still locked
  • Ecosystem: 20% of the total supply, with 3.20% already unlocked and 16.8% still locked
  • Incentives/MM: 20% of the total supply, with 11.5% already unlocked and 8.47% still locked
  • Growth: 10% of the total supply, with 4.29% already unlocked and 5.71% still locked
  • Team: 10% of the total supply, which is still locked
  • Reserve: 7.50% of the total supply, which is still locked
  • Advisors: 5.00% of the total supply, with 1.15% already unlocked and 3.85% still locked
  • KOLs: 3.00% of the total supply, with 1.59% already unlocked and 1.41% still locked
  • Private: 2.50% of the total supply, with 0.97% already unlocked and 1.53% still locked

Mechanisms to Control Inflation

The tokenomics of CyberArena are designed for long-term value retention and growth, with a significant allocation towards ecosystem incentives and staking. The token has several mechanisms in place to control inflation, such as token burning and staking rewards. Fifty percent of play and protocol income is used to buy tokens on the market, which

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Emerging from the robust ecosystem of Imperium Multimedia, CyberArena AR/VR is poised to revolutionize the gaming industry by merging AR/VR technologies with the ingenuity of crypto economics. With a player base of over 30 million and an expansive reach to 2+ billion gamers globally, CyberArena offers an unparalleled opportunity for players to monetize their skills beyond traditional streaming. Unlike typical web3 studios, CyberArena seamlessly integrates Imperium’s dedicated web2 gamers into the web3 world, enriching their gaming journey with immersive experiences and value-staked skill games. Step into CyberArena, where gaming meets new economic horizons—prepare to be captivated, engaged, and rewarded.

What is CyberArena AR/VR?

CyberArena AR/VR is a groundbreaking project that integrates augmented reality (AR) and virtual reality (VR) features with crypto economics. It provides over 30 million gamers in Imperium's ecosystem and 2+ billion gamers worldwide with a unique opportunity to monetize their skills beyond streaming. By transcending the limitations of web2 gaming, CyberArena opens up new possibilities for immersive experiences and value-staked skill games. It's a revolution in the gaming industry.

Unique Selling Points of CyberArena

While other web3 studios target solely web3 audiences, CyberArena is an offering first to Imperium’s existing web2 gamer base. The game quality of CyberArena's portfolio is much more advanced, with an economy oriented towards skill. High-quality products with stunning visuals, addictive gameplay, and multiplayer rivalry ensure that players earn from their skills, not from the depth of their pockets.

History of CyberArena

CyberArena is the web3 implementation of Imperium Multimedia, an award-winning studio with over a dozen games, 30+ million players, and development experience from legendary games like Mad Max and Battlefield. This is the first true tokenized studio, with web2 players being seamlessly ported to web3 opportunities. The studio is leading the way in giving players both an opportunity to own the digital value their time creates and the ability to have a stake in the growth of games (and studio) they actively play.

Future Prospects

CyberArena is focused 100% on expanding its reach and enhancing its offerings. The project aims to continually innovate and provide gamers with new and exciting ways to engage with the platform.

The CyberArena Crypto Token (CAT)

Purpose and Utility

The CyberArena crypto token, known as CAT, serves as the primary token of the CyberArena ecosystem. The token economy includes staking, locks, liquidity incentives, buybacks, and burns. The token is used in a play-to-earn fighting NFT game that utilizes the Dogechain blockchain with its NFTs and cryptocurrency. The game is driven by a competitive stake-to-earn tournament system and skill-based combat, allowing players to earn from multiple game modes and monetize their rewards.

Key Utilities of CAT Token

  1. In-game Currency: CAT is used for purchasing tournament tickets, NFTs, and boosters, as well as for staking, which unlocks certain NFTs and provides voting power for game design decisions.
  2. Staking and Rewards: Staking CAT tokens provides holders with voting power for game design decisions, and stakers can earn up to 50% of market-bought tokens as rewards. LP staking weighs 50% higher rewards. Staking tokens and LP tokens also unlock certain NFTs, such as Rare Arenas.
  3. Buy-backs and Burns: A portion of play and protocol income is used for buy-backs, where up to 25% of tokens can be burned. This helps maintain the token's value and reduces inflation.
  4. Game Economy: The token economy includes staking, locks, liquidity incentives, buybacks, and burns, which contribute to the game's economy and provide value to users.
  5. Social Squad Mechanic: The token is used in the social squad mechanic, where up to four players can fight in different modes and challenges to earn higher rewards.
  6. Marketplace: CAT is used in the marketplace for buying and selling NFTs and boosters, which enhance the CyberArena game experience.
  7. Crypto Celebrity Combat: The token is used in a custom mini-game featuring famous and infamous crypto personalities.

Tokenomics and Distribution Model

The CyberArena (CAT) token has a total supply of 5,000,000,000 tokens. The token distribution model for CyberArena is as follows:

  • Private: 2.5% (125,000,000 CAT)
  • KOL Round: 3% (150,000,000 CAT)
  • Public: 22% (1,100,000,000 CAT)
  • Staking, Liquidity, MM, & Incentives: 20% (1,000,000,000 CAT)
  • Ecosystem: 20% (1,000,000,000 CAT)
  • Reserve: 7.5% (375,000,000 CAT)
  • Team: 10% (500,000,000 CAT)
  • Advisors: 5% (250,000,000 CAT)
  • Growth: 10% (500,000,000 CAT)

Vesting Periods and Lock-ups

The token vesting and lock-up schedules for CyberArena are as follows:

  • Private: 16% TGE (Token Generation Event), 3-month cliff, then linear vesting for 21 months
  • KOL Round: 25% TGE, 3-month cliff, then linear vesting for 12 months
  • Public: 22% of the total supply, with 11.7% already unlocked and 10.3% still locked
  • Ecosystem: 20% of the total supply, with 3.20% already unlocked and 16.8% still locked
  • Incentives/MM: 20% of the total supply, with 11.5% already unlocked and 8.47% still locked
  • Growth: 10% of the total supply, with 4.29% already unlocked and 5.71% still locked
  • Team: 10% of the total supply, which is still locked
  • Reserve: 7.50% of the total supply, which is still locked
  • Advisors: 5.00% of the total supply, with 1.15% already unlocked and 3.85% still locked
  • KOLs: 3.00% of the total supply, with 1.59% already unlocked and 1.41% still locked
  • Private: 2.50% of the total supply, with 0.97% already unlocked and 1.53% still locked

Mechanisms to Control Inflation

The tokenomics of CyberArena are designed for long-term value retention and growth, with a significant allocation towards ecosystem incentives and staking. The token has several mechanisms in place to control inflation, such as token burning and staking rewards. Fifty percent of play and protocol income is used to buy tokens on the market, which

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